The combo system as a whole has been reworked as well, with players now able to cobble items together without having to find a workbench. Some combo weapons are also motorized now, though the added power these provide is balanced by their need for fuel and the amount of zombie-attracting noise they make. Dual-wielding is now an option, with players able to mix and match one-handed melee and ranged weapons however they’d like. At one point during the presentation, a gang of raiders assaults a mansion that the demo’s driver is holed up in and a shootout ensues.ĭead Island 2 does introduce some fresh ideas into the series’ arsenal. The focus is still on dishing out melee beatdowns on the walking dead, though a stronger emphasis in the game on human factions ought to create more opportunities for gunplay. Yager’s E3 demo focused entirely on showing off Dead Island 2‘s combat system, which looks like more of a revision of the previous games than a wholesale makeover. But did we mention that he’s a mo-capped cat? No, we don’t know how Rick Furry’s presence impacts the game. He’s also the caretaker of Rick Furry, the aforementioned mo-cap cat. Max is a cowardly thrillseeker who chooses to live vicariously through his zombie-slaying friends during the post-apocalypse. They get around with the help of Max, who doesn’t share their immunity but stays safe inside his armed and armored mobile home. It’s not clear how Yager intends to realize that in the game as an open world, but Los Angeles and San Francisco are both places you can visit.Īs with the previous two games, all of Dead Island 2‘s playable characters - Berserker, Bishop, Hunter, and Speeder - are immune to the epidemic. California - Dead Island 2‘s setting - is completely overrun. Zombies aren’t just trapped in a tropical paradise anymore they’re everywhere. The game’s story picks up a handful of years after the events of Dead Island: Riptide.
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